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Kickstarter Alert: Geek-Girl #3

This week, the third issue of this hugely popular second volume of Geek-Girl hits the Kickstarter trail.  For those keeping score, we now have Ruby Geek-Girl who is retired who still wants the glasses and Summer Geek-Girl who wants to be hero, but doesn’t have the glasses.  You would think therefore that the steps that follow are pretty much self-explanatory.  However, you would wrong, at least where this issue is concerned.

Summer is having a bit of a hard time.  Expectations of friends and of her own super heroine life has set her up for a bit of a fall.  Still, a true hero’s worth is what she does when she is knocked down.  Regardless of the obstacles in her way, whether they be her “friends” or giant robots, Summer continues to try to do the right thing,  On the flip, Ruby is having expectation problems of her own, though this seems more linked to the social group she is part of.  This being a comic, you can bet that both of this elements entwine with a battle of some sort.

Sam Johnson continues to weave Summer’s story with Ruby’s with the pair linked by Geek-Girl.  Both young women are trying to be who they want to be, one driven by the desire to be the hero and the other kind of grateful just to be alive.  Throw in a villain who also has a level of wanting to be someone else and you get conflict and contrast. Throwing the three together, Johnson delivers an issue that shows the impacts of individual ramifications of those driven by what they want the most.  The characters work within the their little social group well, with Johnson’s dialogue again on point, crossing over into Buffy territory with accustomed ease.

Carlos Granda provides the  pencils and inks for the book.  By now, much like the writing, the art fits into the high standard seen in previous issues.  I would say that the characters are well-rounded but I don’t want to sound like misogynist.  Instead, I will say that art falls somewhere between standard comic styling with flourishes of Zenescope thrown in for good measure, which isn’t that much of a surprise considering Granda’s time spent on Zenescope.  The colorist Chulin Zhao and letterer Paul Mclaren  round of the team that together, deliver a consistent look.

For those that are quick to pass Geek-Girl of as “just an internet / Twitter” sensation should really check out the, the first volume and the first couple of issues of this second volume, as Geek-Girl #3 is available to order at the Geek-Girl Kickstarter, running October 1 – 31, and you can link to that at www.geekgirlcomics.com

Writing – 5 Stars

Art – 4 Stars

Colors – 4 Stars

[yasr_overall_rating size=”large”]

Written by; Sam Johnson
Art by; Carlos Granda
Colors by; Chulin Zhao
Letters by Paul Mclaren

Author Profile

Johnny "The Machine" Hughes
I am a long time comic book fan, being first introduced to Batman in the mid to late 70's. This led to a appreciation of classic artists like Neal Adams and Jim Aparo. Moving through the decades that followed, I have a working knowledge of a huge raft of characters with a fondness for old school characters like JSA and The Shadow

Currently reading a slew of Bat Books, enjoying a mini Marvel revival, and the host of The Definative Crusade and Outside the Panels whilst also appearing on No-Prize Podcast on the Undercover Capes Podcast Network
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