by Jericho Moore and Logan Young
As I settled into this PAX experience, I felt that there was a constant theme that underlined this year’s expo. The theme of the panels I attended were focused on how to get into the gaming industry: Where to start, other people’s journeys, and constant tips on how to build your portfolio and make you stand out among the copious competition. This was headed by Alanah Pearce’s keynote address, which covered how to get into the gaming industry with a passion for writing, and was supplemented by Nicole Tompkins’ and Christian La Monte’s voice acting panel, offering the game through the lens of audio performance.
Starting with the writing and storytelling angle, I took two details away from Alanah’s keynote: the amount of blood, sweat and tears she endured to get to the position that she wanted to be in, and the amount of luck involved. Alanah started writing very young and as she grew up and more people started to realize that she was skilled, she took up a lot of freelance work. The sacrifices that she made during her freelance period extended to the point where she admitted to being taken advantage of. She stressed that she felt the freelance work was necessary to get her work published, so she could build a portfolio that increased her chances of getting her dream job, but also unlined that the extent of free, unpaid labor isn’t something to aspire to. After years of freelance work and numerous publications under her belt, she was able to secure a job in California with IGN as a reviewer, and with the assistance of that company, make her way to the states from her home in Australia. She followed up with this declaration of victory with a caution, admitting that her getting that position and most positions after that was pure luckShe was in the right place, at the right
“The Oeuvre of Hidetaka Miyazaki”, a panel run by the staff of withaterriblefate.com, had its writing focus pointed another way. Instead of how to get into the gaming business through writing, it focused on writings effect on games, and how their stories are told, through the lens of Miyazaki’s Souls games. Different to most stories, and exclusive to gaming as a storytelling medium, Miyazaki’s form of telling makes use of the game’s world and item descriptions. Exploration as a form of storytelling lets the player seek out the story, put it together themselves and effect its direction. Item descriptions are key to lore, helping put together pieces of a puzzle, instead of blurb text indicating use and function. The act of playing, of fighting through the notoriously difficult boss fights, seeking out every inch of every map just to grasp a hint of purpose to your path through these games in an integral part of the story itself. The struggle for motivation in the dim world of Dark Souls, or the literal light of grace pointing you forward, formless and unknowable in Elden Ring, embed the player in the story in a way few games manage, despite the many ‘souls-like’ games on the market now. Many games nowadays not only take inspiration from the Dark Souls’ style of gameplay but more writers are taking inspiration from Miyazaki’s storytelling style, and other storytelling devices unique to the medium of gaming.
While contemplating this new view on Miyazaki’s work, I met SungWon Cho, better known as ProZD of YouTube and social media fame. It was an absolute treat to meet him at his autograph session during the second day of PAX. SungWon started out by uploading audio posts daily to the social media app tumblr to build his portfolio and strengthen his repertoire of voices. He then got his first paid voice acting job on the Indie game Apotheonas the main villain Zeus. He now boasts leading roles in AAA titles such as Borderlands 3, where he voices the beastmaster FL4K. Alongside voice acting, SungWon has a large catalog of comedic skits where he utilizes his repertoire of voices in hilarious ways to tell short cut stories. I personally started following ProZd about five years ago through his YouTube channel, where he posts these skits. Being able to go from watching his various YouTube videos where he talked about anime and manga, to now where I can pick up a game or start watching a tv show and randomly come across a character and be able to immediately recognize that they are voiced by him is a feat worth congratulating for SungWon Cho.
Soul searching and job advice aside, the main floor of the expo hall was still packed with video games and developer booths that needed exploration. PAX was much heavier on indie titles and developers than I expected. The only AAA developers that I saw at PAX were Gearbox and Larian Studios. While going through the expo hall and testing all kinds of different indie games, two stuck out to me: The Last Hero of Nostalgia developed by Over The Moon Games and Cursed to Golf developed by Chuhai Labs. Last Hero of Nostalgia had a very unique art style with it starting with a scene of beautiful graphics, which then degraded into a very pixelated world where your character quite literally turns into a stick figure with a sarcastic character creation screen. The premise is very unique with the combat being heavily inspired by dark souls. Cursed to Golf was also a pixel art style game with a very unique golfing gameplay about a golf champion being struck by lightning during a tournament and being sent to golf purgatory. With the main goal of the game being traversing through said golf purgatory and escaping. I highly recommend getting both when they come out
Despite the digital scene and the world of video games getting much of the attention, PAX has more then embraced the rise of tabletop role playing games, (TTRPGs) which were already starting to gain attention, and came in force during the pandemic. Main players on the TTRPG scene, such as Wizards of the Coast and their Dungeons and Dragons games, ran organized games for veterans and newcomers around the clock. Gehenna Games left a large footprint on this year’s PAX East running a variety of games with a darker twist, as well as running panels on how to tell a horror
PAX East was a great experience for me and I loved every second of it. Everyone I met whether they be celebrity or enforcer were extremely welcoming and helpful to a first time PAX goer like myself. Having gone with friends made this event even more memorable to me, and it was an experience that I won’t soon forget. I look forward to being able to attend next year, reunite with the friends that I made there, and see what the gaming industry has to offer in the coming years. I want to give a very heartfelt thank you to all of the teams PAX and all the people who helped bring this community of gamers together in such trying times.
Last Hero of Nostalgia: https://store.steampowered.com/app/1766100/The_Last_Hero_of_Nostalgaia/
Cursed to golf: https://store.steampowered.com/app/1726120/Cursed_to_Golf/
Written by Jericho Mooreand Logan Young
Edited by Jericho Moore.
Author Profile
Latest entries
ColumnsMay 4, 2022CONVENTION REVIEW: Pax 2022