Starfield is the latest ambitious offering from Bethesda, the same studio that has graced us with such titles as Fallout 4 and Skyrim in recent years. In fact, the game director of this game – Todd Howard – has also been involved in one way or another with many of Bethesda’s titles since 1995. At it’s core, Starfield is similar in style to Fallout 4 with the added game mechanic of ship building thrown in for good measure. However, where Fallout 4 is confined to post-apocalyptic Boston (the scope is expanded in subsequent dlc’s), the scope of this game is enormous with a reported 1000 planets across a number of star system available for exploration and exploitation. Each planet that you can land on is fully explorable with unique flora, fauna, planetary traits, atmosphere and structures. Additionally, the game has a number of factions, a main storyline, a plethora of storylines and a large number of unique cities to explore. So far, all of this sounds wonderful but the execution of the various game elements ranges from very good to below average – especially compared to other games in the space exploration genre. So, let’s break it down.
First Person Shooter – Very Good
Ship Building – Good
Outpost Building – Below Average
Building an outpost in this game is very frustrating, especially compared to games like Freespace, X2 or EVE. There are a lot of modules and options for base building but it is not at all clear why I’d want to build a base let alone multiple bases. While I can gather resources and create various bastions on multiple planets – in order to get any benefit from those bases I have to periodically visit each of them in order to harvest the resources or products they’ve created and bring them to market. Additionally, each starship has a real premium on storage space. With that in mind, it is incredibly tedious to try and create a mining outpost, as an example, that will actually generate wealth without boring you half to death. It’s much easier to just go out and kill some pirates and take their stuff. The deficiencies in outpost building are even more perplexing when you realize you can own more than one ship. It seems to suggest that the original plan was to implement a system where you could assign your employees to your ships and outposts and create a corporation. I sincerely hope that this may come later on in the games lifecycle but right now there isn’t much to offer here beyond t he novelty of crafting a base in order to see it come to life.
Exploration – Good and Bad
Conclusion
This game is enjoyable to play and I recommend it. However, it feels unfinished and I get the feeling that there are many more features to come in the games life cycle. The modding community is already hard at work improving the game and if you comfortable with modding I’d highly suggest you check that out if you decide to purchase the game. Like Cyberpunk, I think this game’s best days are ahead of it and – for a Bethesda release – is pretty damn stable on release – a pleasant surprise.
Graphics – 4.5 of 5 Stars
Setting – 5 of 5 Stars
Gameplay – 3.5 of 5 Stars
Replayability – 4 of 5 Stars
Overall – 4.25 of 5 Stars
Publisher – Bethesda
Author Profile
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Nemesis is a poet, writer and author of the upcoming novel The Long Game. He is a writer of science fiction and supernatural thrillers. Besides novels and short stories he writes for UK based ASAP Comics developing new stories for Level 8 and OPSEC. Nem is a graduate of the United States Military Academy at West Point and tries to bring those experiences into his writing.
He lives and works out of his home in Riverside, California with his wife and three children. When not writing he enjoys reviewing comic books and graphic novels for ComicCrusaders.com and living the Southern California life with his family.
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