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Atlas Unified #0-2 Review: Old-School Superhero Horsepower

·Al Mega

Atlas Unified #0-2 Review: Old-School Superhero Horsepower

Atlas – Unified #0-2 feels like somebody cracked open a garage packed with vintage superhero machinery, poured fresh gas into every tank and yelled, “Yo, which one of these monsters still runs?” Turns out, damn near all of them. Tom Peyer and Jimbo Salgado take heroes separated by genres, decades and even centuries, then merge their lanes into one glorious pileup of swords, six-shooters, ghosts, superhumans and science-fiction insanity. It should be traffic-jam storytelling. Somehow, this thing moves.

Issue #0 is the warm-up lap, introducing Phoenix, Kromag, Scott Galland, Sgt. Hawk, Kid Cody, Wulf, Vicki, Luke Malone and the Grim Ghost across their own eras. Smart move. Instead of pretending these characters were built from the same mold, Peyer leans into how wildly different they are. Western, war comic, sword-and-sorcery, supernatural horror and superhero sci-fi all pull into the same garage, and the fun comes from watching those engines eventually fire together.

Issue #1 stomps the accelerator. The modern-day material with Tommy and Vicki gives the madness a human heartbeat before the gigantic floating machinery, Grim Ghost weirdness, Wulf violence and Phoenix-powered chaos start swallowing the road. Peyer keeps the personal stakes visible even when the scale gets ridiculous, which stops Unified from becoming a parade of old characters walking onstage for applause.

Salgado’s artwork is where the book really gets its horsepower. Dude draws like the brake pedal insulted his mother. Characters lunge through panels, capes whip, swords land with weight and Phoenix tears across pages like a human rocket. More importantly, Salgado understands visual geography. Even when the action gets loud, you usually know where everyone is and where the next hit is coming from. That makes the spectacle hit harder instead of becoming colorful noise.

Issue #2 is where the concept handles best because everybody has finally merged into traffic. Wulf still feels like Wulf. Grim Ghost carries his supernatural menace. Kid Cody brings the Western flavor. Phoenix looks like somebody strapped a reactor to a superhero. Vicki also becomes increasingly important as the 1975 material folds into 2012, giving the title Unified some actual dramatic meaning beyond “everybody is here.”

Juanmar Studios keeps these competing genres visually connected without sanding away their personalities. The recurring electrical yellows give Phoenix and the larger threat an immediate visual identity, while the Grim Ghost material stays colder and murkier. Richard Emms has a lot of lettering traffic to control too, with narration, dialogue, gunfire, sword fights and enormous sound effects all fighting for asphalt. The reading path remains surprisingly clean, and those chunky KRAK, THOOM and BLAM effects belong in a comic this unapologetically loud.

Now, the ride ain’t flawless. The roster is stacked like rush hour on the BQE, and issue #0 occasionally feels like somebody changing lanes without signaling. There is exposition doing heavy lifting, and some characters naturally get more road than others. Reading #0 through #2 together helps enormously, though. What can initially feel fragmented starts looking much more deliberate once the timelines and personalities begin colliding.

That is what I dig most about Atlas – Unified. It is not embarrassed to be a COMIC BOOK. Capital letters, fam. Costumes, barbarians, spectral gunmen, impossible machines, superheroes flying through explosions, the whole damn buffet. But underneath all that horsepower is a smart idea: these characters do not need to become alike just because they share a universe. Their differences are the fuel.

By the time issue #2 really gets cooking, the larger mythology starts opening up and then, boom, “TO BE CONTINUED.” Come on, son! You finally got everybody through the toll booth and NOW you cut the ignition? Still, as one collected read, Atlas – Unified #0-2 has energy, personality and genuine affection for the Atlas legacy. The engine coughs a little getting started, but once this bastard turns over, you want to see how fast it can go.

The frustrating part is knowing Atlas Unified never got the chance to finish what it started. After issue #2, the series was left hanging during a messy period that included a major trademark dispute over the Atlas Comics name, and the relaunch effectively collapsed before this crossover could reach its intended destination. That changes the way those final pages hit, because the book is clearly still building momentum, not wrapping things up.

So when Atlas Unified #2 drops that “TO BE CONTINUED…” on the reader, there is a little extra heartbreak attached to it now. You can feel the bigger story trying to open up, with the characters finally starting to gel and the mythology widening at exactly the moment the road disappears beneath the tires. There is a whole damn “what could have been” story sitting behind this comic, and yeah, fam, that deserves its own article.

Punch it. WEPA!

CRUSADERS SCORE:
3.5/5

Writer: Tom Peyer
Art: Jimbo Salgado
Colors: Juanmar Studios
Letters: Richard Emms
Editor-in-Chief: Mike Grell
CEO: Jason Goodman
Publishers: Jason Goodman, Brendan Deneen, Richard Emms

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