Pssst... Have you heard about $CC20? The Crusade has a ticker. Meet CRUSADER
COMICS   •   CULTURE   •   COMMUNITYREVIEWS. NEWS. OPINION. FOR FANS. BY FANS.
ADVERTISE WITH US

Gang of Frogs Locks and Loads for Co-op Chaos with Megabit and Aska Studios

·Gabriel Mateo

Somewhere way past the edge of known space, a gang of heavily armed frogs has decided the galaxy has pushed them around long enough. Naturally, their answer involves guns, loot, raids, questionable decision-making and enough chaos to make any respectable interstellar government nervous. Yeah, Gang of Frogs already sounds like the kind of nonsense I want to play.

Publisher Megabit and indie developer Aska Studios have officially joined forces on the upcoming co-op shooter, and the big part of this announcement is not just the partnership. They want players involved early, giving the community a real shot at helping shape the game while it is still in development.

Gang of Frogs puts you in the boots, or whatever frogs wear into battle, of an outlaw amphibian with an attitude and absolutely nothing to lose. You can run missions solo or squad up with as many as three friends as you blast through monsters, bugs and hostile civilizations across handcrafted worlds filled with enemies, secrets and enough danger to make every raid feel like something could go sideways at any second.

That four-player setup is immediately speaking my language. Give me a crew, some ridiculous weapons, enemies flooding the screen and enough room for somebody in the party to make a terrible decision that somehow turns into the greatest play of the night. That is where co-op games shine, and Gang of Frogs looks like it understands that chaos is part of the fun.

Combat is built around speed, movement and progression, with players collecting powerful loot, unlocking skills and upgrading their gear as they push deeper into the galaxy. The interesting twist comes from the card system, where old military technology is infused into your hand to strengthen your loadout and help your crew fight back against the empire that has apparently been keeping frogs under its boot for generations.

So yes, there is an actual rebellion happening underneath all the amphibian insanity. You are not just hopping around space shooting bugs because somebody thought frogs with guns looked cool, although to be fair, frogs with guns do look pretty damn cool. There is a larger fight here, and I am curious to see how much personality Aska Studios puts into that world once players start spending real time inside it.

Before Gang of Frogs reaches Early Access next year, Megabit and Aska Studios are opening development up through community playtests. Players will get access to new builds, test upcoming features and send feedback directly to the developers instead of waiting until launch to discover what works and what needs another pass.

The first community playtest runs October 1 through October 4, giving players an early chance to jump into the action and start breaking things in the name of game development. For an indie co-op shooter, this is the smart move. Get real players into the game, let four-person squads do all the ridiculous things developers never expected, then learn from the destruction.

Aska Studios CEO Ólafur Hrafn Steinarsson said getting the game in front of players “early and often” is a major part of how the team wants to build Gang of Frogs. He also emphasized that community feedback is not just useful for development, but helps create a closer relationship between the studio and the people actually playing the game.

Megabit CEO Jonathan Hales described the game as a “thrill-a-minute shooter packed full of character,” and honestly, that personality is going to be important. Plenty of co-op shooters can give you guns, loot and enemies. The games that stick around are the ones with enough charm that you remember the characters, laugh about the dumb stuff your squad did and actually want to jump back in the following night.

The October playtest is only the beginning. Megabit and Aska Studios plan to hold regular testing sessions throughout development, alongside weekly developer updates that will give players a look at what is changing behind the scenes. There is also already an active Discord community where players can interact directly with the development team.

That kind of open-development approach can be FUEGO when the studio actually listens. Community feedback should not mean letting Reddit design the whole game, but there is massive value in putting something into players’ hands early and seeing what happens once thousands of people start attacking your systems in ways your internal team never imagined.

If the shooting feels tight, the progression has enough depth and the co-op chaos delivers the kind of “bro, WHAT JUST HAPPENED?” moments these games live on, Gang of Frogs could be one to watch heading into Early Access.

You can join the Gang of Frogs Discord community here and wishlist Gang of Frogs on Steam here.

Leave a Reply

Mastodon